This is a two-player game of Deathwatch that will, hopefully, run fortnightly at the Wicked Goblin. I have no particular plans for it at the moment and am only developing the first adventure; future sessions will be based on the outcome of the last adventure and what we feel like doing next.

General Notes

The campaign will, for the moment, use only the Deathwatch core rulebook and the free material available for it on the Fantasy Flight Games web page. This may expand if / when the GM gets cash to spare for supplements (first cab off the rank is probably Mark of the Xenos), but generally, I think there’s enough in the core rulebook to keep things going a good while.